It was released in 1999 in the wake of Final Fantasy VIIIs looming shadow.
RPGs were still a fledgling genre in the US back then, and neophytes to the genre were still seeking comfort in familiarity.
While many RPGs have overlands less detailed than the towns and dungeons, Thousand Arms rather dull and boring overland is a sharp contrast to the sharply detailed towns and dungeons.
Also, navigation is quite difficult in the overland.
The CG in the game is quite good, with no graininess.
While these CG scenes are not as wow worthy as those done by Squaresoft, they are very cool and had me grinning from ear to ear.
The effects are rather simplistic and the spell animations are rather short.
The character sprite becomes blurry and the polygonal overland is monochromatic and lacks detail.This resulted in many cheap deaths for me in the initial stages of the game.