Each new exception can preserve the information about the previous exception by storing it in this property. You can use this information to locate where an error has occurred.
If debugging information is available, the stack trace includes the source file and program line number.
However, on an optical drive, compressed data can be faster to load and decompress than uncompressed data..it's a double-edged sword on weaker systems.
No relation to The Load, though that may be what you call games suffering from this.
The Framework Class Library (FCL) includes a large set of exception classes for dealing with various unforeseen conditions in the normal execution environment. NET Framework provides two exception classes that derive from the common Exception class: Both of these child exception classes enjoy the same properties and are differentiated only in the source of the exception they represent.
Table 3.1 details some of the important properties of the Exception class, inherited by the exception classes.
This not only allows them to store more of the game's data, which will usually load faster from the hard drive than from an optical disc, but also allows them to use uncompressed storage, which takes a lot less work from the CPU to load.
Figure 3.1 This is an example error message, caused when an application commits a logical error, such as attempting to divide by zero.